Git:///pub/scm/linux/kernel/git/stable/linux-stable-rc.git linux-5.15.y The whole patch series can be found in one patch at: Responses should be made by Wed, 09:24:36 +0000.Īnything received after that time might be too late. If anyone has any issues with these being applied, please There are 172 patches in this series, all will be posted as a response This is the start of the stable review cycle for the 5.15.24 release. Patches, lkft-triage, pavel, jonathanh, f.fainelli, ` (182 more replies) 0 siblings, 183 replies 184+ messages in threadįrom: Greg Kroah-Hartman 9:24 UTC ( / raw)Ĭc: Greg Kroah-Hartman, stable, torvalds, akpm, linux, shuah, 9:24 ` integrity: check the return value of audit_log_start() Greg Kroah-Hartman EPSXe supports mapping some buttons to additional functions such as save/load states, menu and enable/disable framelimit.5.15.24-rc1 review archive mirror help / color / mirror / Atom feed * 5.15.24-rc1 review 9:24 Greg Kroah-Hartman EPSXe includes gamepad profiles for: Moga, Moga PRO, Sixaxis - PS3, Xperia Play, Nyko Gamepad PRO, IPega, Sixaxis, Xbox 360, Archos, Nvidia Shield and Ouya including mappings options which permits to map any kind of Android supported gamepads. It is possible to use the digital buttons, and it supports the analog sticks and shoulder triggers. Bluetooth/USB gamepads and hardware buttons ePSXe supports using hardware buttons in phones or tablets including it (such xperia play or Archos Gamepad), ePSXe can also be used with an external gamepad (using bluetooth or OTG-USB). EPSXe includes some low latency modes, 'low' and 'very low' reduces the sound buffer in order to get a lower audio latency but requiring more cpu. By default epsxe uses a big audio buffer which provides more framerate and average speed emulation, but it can add extra audio latency. EPSXe provides several modes to manage the audio latency between input/video and audio.
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